In one combat scenario I stealthed my way around the arena to the exit at the other side and simply avoided it almost entirely. If you're careful you can dance around the combat zone and lose them, dropping you back into stealth-mode, Metal Gear style.
UNCHARTED 4 PS4 REVIEWS UPGRADE
Littered throughout are opportunities for traversal moves, which then links into the title's big upgrade in terms of stealth mechanics.Įnemies can be taken out stealthily, but if they spot you it's no longer all-out-war until they're dead. Where previous Uncharted games often essentially put you in a shooting gallery where you'd simply push forwards, major combat encounters in Uncharted 4 generally take place in arena-like zones that are usually a sort of circular shape. That switch passes over to gameplay and works just as well there, too. The beats you love are there, from the dry humour to the major action set-pieces, but they're somehow handled in a cooler, calmer manner, which feels a lot more like The Last of Us. That's indicative of the rest of the game, but it's all handled very well. It never blasts through in a hefty Indiana Jones style as it frequently used to. The score has less bombast to it and shows more restraint, and Nate's Theme, the most memorable Uncharted track, is woven into the score but always with subtlety.
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The score feels like a great example for where this game goes tonally in general previous Uncharted composer Greg Edmonson is replaced by Henry Jackman, mostly recently known for his scores to the last two Captain America movies. In Uncharted 4 the influence of The Last of Us is constantly felt tonally the game is darker than the others in a subtle way, something enhanced by a more realist bent on the artwork and a more restrained score. And in both instances I'd describe it as on paper the best entry in the series, though just as with Dark Souls 1 vs 3, Uncharted fans are likely to end up debating this endlessly.
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UNCHARTED 4 PS4 REVIEWS SERIES
The result in both instances is an incredibly polished game that takes cues from both that defining series entry and the detour game. Both are games from a series that have a clearly defining moment - in both instances the second game (by which I mean the original Dark Souls) and from developers who took a similar-but-different detour in the form of Bloodborne and The Last of Us before returning to that franchise. I recently reviewed Dark Souls 3 here on VG247, and in a strange way I feel that it and Uncharted 4 are similar. Now comes the difficult task of explaining why - single-player only and without spoilers, for the record. It's a relief to report that Drake's fourth console adventure is significantly better than his first and third - but where exactly it stands compared to the groundbreaking second game is debatable. Now we reach Uncharted 4: A Thief's End, which Naughty Dog has frequently said will be Nathan Drake's swansong - at least under their steerage. And the plot, so tight in the second game, seemed to meander.
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The third game felt to me like treading water it repeated many of Uncharted 2's impressive tricks, except two years later they were significantly less impressive. Uncharted 2 was one of the best games of the year and remains a genre-defining monolith. Caution that was ultimately blown clean out of the water. All this meant that despite ridiculously impressive showings at trade shows I was cautious about its sequel.
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UNCHARTED 4 PS4 REVIEWS PS3
I loved the concept of the game, but was frustrated with its pacing, its shooting, and the standard-issue PS3 launch sixaxis gimmicks. I remember picking up the first game along with my PS3 and feeling that buried deep there was brilliance. I've always had an on-off relationship with Uncharted. "In Uncharted 4 the influence of The Last of Us is constantly felt tonally the game is darker than the others in a subtle way, something enhanced by a more realist bent on the artwork and a more restrained score." Naughty Dog's final Uncharted game is a glorious swansong for Nathan Drake.